Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Bowmasters are in many places the true lords of western Arendia, for all the bowknights answer to them, to whom the bowriders answer in turn. This means that, while the great plains of the west often seem ripe for conquest, if any force tried to invade those lands, they would soon face a sizable army of mounted archers who could lead the invaders on an exhausting goose-chase before wheeling around and peppering the enemy with arrows. This tactic quickly convinces all but the most determined foe that conquering western Arendia is not worth the trouble, and so normally the only trouble the western Arendians have is with internal banditry.
Advances from: | Bowknight |
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Advances to: | |
Cost: | 45 |
HP: | 45 |
Movement: | 8 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | Arendian Bowmaster |
Abilities: |
sword blade | 8 - 4 melee | ||
bow pierce | 10 - 3 ranged |
Resistances: | |
---|---|
blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 20% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 4 | 20% |
Coastal Reef | - | 100% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 20% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | 99 | 20% |